Breakthru: Extended Journal – Entry 1
What I’ve done today is I’ve begun working on the platforming system base for the game, making a sort of template platforming engine that I’ll then use to make the game itself. The platform engine for Breakthru: Extended is based upon the refined version used in Breakthru 2, which has better collision and a few overall improvement tweaks.
So far, I’ve only just cleaned the source file for Breakthru 2 up to serve as a simple template file, through which I’ll test new features and tweaks before working on the game itself. Hopefully, the engine will be complete in just a few weeks, it all depends on school work and how much time it’ll take up. Already I’ve found a solution for the ‘pixel stepping’ that used to occur as the player made contact with a solid surface, hopefully it’s a fix that works for collision with both horizontal and vertical solid surfaces. Time, and testing, will tell!
Marcus out.
