Hey again, people! Another update, you say? Why yes, but let’s not get too excited. The title of the post does tell the truth, so let’s get to those tiny news! I don’t have the time or energy to commit to the monstrous task that is getting my website (mainly the projects tab) up to… Read More

Hey all! Yup, it’s that time again. School’s started and as usual, I keep myself occupied with stuff a lot more than I’ve estimated. So, there hasn’t been a lot of time for me to work on My Burden to Keep. Let’s not pout over that, though. A lot of the time I’ve been busy… Read More

A little while no see, been working at my father’s store this summer. Not to worry though, I’ve still had time to work on my game projects. I thought I’d let you all in on a quick update on the revised version of My Burden to Keep, it’s coming along quite nicely! I’m about 65%… Read More

Good day, world wide web! I’d like to start this post by apologizing for the decreased frequency of blog posts lately. Been wrapping up the last course for school for this term (a project which you’ll see popping up here pretty soon, hopefully.) My first year at BTH (Blekinge Institute of Technology, the abbreviation is… Read More

So, post-presentation blogging was delayed for a bit, due to Easter celebration and the like. It was great, the whole family got together at my parents’ for Easter dinner and lots of chit-chat. Today’s the final day for the project, as a school assignment, so to say. I’m working on throwing in a couple of… Read More

Hey all! Just checking in for a quick report. As I said yesterday, the game was more or less finished, and today I worked on adding a title screen and fixing bugs. My brother helped me out with finding a few quirks in the dialogue and one fatal (gasp!) bug that crashed the game. Thanks,… Read More

Hey interwebs! I’ve got good news for you all, the first version for My Burden to Keep is finished! All the moments of the story are in there and functional, and it’s such a relief. One major thing that’s missing though, is the characters. A classmate from the graphics group was going to help out… Read More

Howdy! Another late report, I’ll try to keep it short as I’m supposed to be in bed by now. Today, I worked on the cellar investigation scene for the game, scripting responses for interacting with both the important clues that are present but also some general feedback for looking around the crime scene. What’s left… Read More

Hey people! The weekend is here and with it comes… work! Not to worry though, I won’t work myself exhausted through the entire weekend. I’ll let myself have some free time as well. I thought I’d post another little teaser screenshot, since I’m pretty satisfied with how the background art turned out. Ta-dah! Interactive scene,… Read More