Hey all! One of those late-reports-that-I-move-back-to-the-right-day-deals once again, sorry for those of you who were eagerly anticipating this post (anyone? Hello?) So, this Friday I started running the tests for the second chamber, uploading the level to my FTP and sending the links to the level and the form to some select testers. So far,… Read More


I’m fresh out of phrases to introduce this next workbook post with, so let’s just get to it! Today’s report: I’ve made a lot of progress already with the second Chamber that I started building today. I did cheat a bit yesterday evening. Since I didn’t have much to do, it being a Sunday and… Read More


Hey everyone! The time has come. A little bit delayed, but I hope you can forgive me. The first edition of my collected documentation of visual guidance methods in level design is here! The Level Design Guidance Guide! The name is very much straight to the point, isn’t it? Click the fancy cover to download the guide… Read More


Block 2 – Days 21 & 22 Sup interwebs! Another block is soon over, so it’s time for a short little wrap-up here. I haven’t got much to write about in terms of reflecting back upon my work, since the points I wrote on the day 15 entry are still very relevant. I will, however, reflect upon… Read More


Block 2 – Day 20 Hey all! A little late report on Friday’s work here. I needed a bit of cooldown after the rather hefty entry I wrote. It was about the possible connection between how our brains react to regular and irregular visual patterns and how a lot of visual guidance methods catch our… Read More


Block 2 – Days 9 & 10 Hey all! A little late report, but through the magic of WordPress, it’ll look like it’s published on Friday! Mostly because it’ll be easier to follow the workbook that way. Anyhow, so what have I been up to the last two days? Well, I’ve written a total of… Read More