Hey all! One of those late-reports-that-I-move-back-to-the-right-day-deals once again, sorry for those of you who were eagerly anticipating this post (anyone? Hello?) So, this Friday I started running the tests for the second chamber, uploading the level to my FTP and sending the links to the level and the form to some select testers. So far,… Read More

Hey all! A relatively early workbook report today, what the hey! So, what’s been happening today? Well, I did the final lightmap build of Chamber 2, in preparation for the testing build. I also added a bit of a visual reward at the end of the level, similar to the bridge at the end of… Read More

What’s up, interbutts! It’s one of those posts that encompasses a whole two days! Whoa! First off, the report for yesterday (Tuesday): I continued the construction of Chamber 2, mainly I scripted and implemented the mechanics for the last room in the “maze” at the beginning of the level. It was mostly just a matter of rewriting some past… Read More

Block 2 – Day 15 Hey hey hey! The weekend approacheth, but first, we have some workbooking to tackle, so let’s get to it! First off, let’s summarize what I’ve done today in relation to my work this block. I started the day by going through my screenshots of Dishonored. I didn’t really take them to use… Read More

Day 13 – Wednesday, September 19, 2012 Good evening! I’ve gotta get down and throw the laundry into the machines pretty soon, so I’ll make this quick. Today’s assignment was to make a land-based unit/vehicle for a human faction in the same imaginary strategy game as the one I made the alien ship for. This… Read More