Hey all!

The work in progress D&D/Final Fantasy-inspired RPG (system) is evolving fast, in terms of code. So far, it consists of 264 lines of code, and that’s just for customizing and altering the values of one character. The final game will feature a customizable party of four characters. Hopefully though, I’ll find a way for the customization script to work with all four of the future characters, to avoid copy/pasting a shitload of code unnecessarily.

It might not seem dramatically different from before, but a lot has happened "behind the scenes." Next up, the battle system!

After these four days of hard work with GML-coding, I decided that I deserve to take a break and try out the Bulletstorm and Crysis 2 demos on the 360. I’ll post my thoughts on them sometime later, be it in a couple of hours or in five days, I dunno. We’ll see.

That’s all for today, just a short and sweet post. Remember kids, keep on gaming!

Marcus out.