Another late report, I’ll try to keep it short as I’m supposed to be in bed by now.

Today, I worked on the cellar investigation scene for the game, scripting responses for interacting with both the important clues that are present but also some general feedback for looking around the crime scene. What’s left to do now is just scripting a short cutscene in between two interactive sequences, integrating a dialogue into the game itself (it’s scripted and ready, but not utilized yet) and making the final scenes for the game.

Hopefully, everything’ll be done tomorrow so that I can go through tuning and adjusting some aspects, for a better, more flowing wholeness.

That’ll be all for now, peace!

Marcus out.