Block 2 – Days 6-7

Good evening, internet! It’s time again for another workbook entry on my adventures into guidance in level design!

Yesterday (Monday), I was at school working. I read through the entirety of Alex Galuzin’s Ultimate Level Design Guide. There were a few articles/pages on some guidance methods in level design, of which a couple of them I’ve seen on Galuzin’s website (World of Level Design) before already. It might be a useful resource for strengthening some of the methods I will write about in terms of validity. Most of the observations I will document will come from my own experiences though.
For the rest of the day, I started planning the layout for my research entries. I don’t feel like I’ve nailed it entirely just yet, but it’ll probably take shape a lot by itself as I start writing the entries down.

As for today, I started writing a bit of introduction to my research document, the sort of ‘guide’ that I plan to make with definitions on the different methods I find. The introduction mostly serves as giving my research a bit of background, talking a bit about why I wrote the guide, who it’s for, what can be expected, etc. I did this because I plan to share my discoveries when I’m done. I also did it to get started on the writing, as things were going a bit slow yesterday, so I worked up a bit more motivation and feel for the documentation by writing something.

Anyhow, that’s all for this entry. As you’ll notice, I’m trying to keep it all fairly short and simple, writing for a couple of days at a time so that anyone who’s interested in reading about all this won’t be overwhelmed by the walls of text.

Keep on gaming!

Marcus out.