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MBTK Stuff and a new version of the logo!

  September 5, 2012  |    Leave a comment

Hey interbutts! Long time no.. Actually, I posted earlier today. That’s incredible, two posts in a day! For good reason too!

As I promised in the previous post, I’ll show off a couple of scene renders and another walk cycle from My Burden to Keep. If you come here from the AGS forums, you might’ve seen these pictures before. For anyone who hasn’t though, here they are:


That’s a lot of pixels, right? If you didn’t figure it out, you can click the scenery pics above to see the whole picture, I recommend doing so!

I’ve also remade the Perpetual Diversion “game cog” logo from last year into a more clean, vectorized version. That way, I can scale it more freely without it losing detail or looking slightly goofy like the rendered version did.
You can see it up top and at the home/start page.

That’s about all for this update, I’ll keep it less wordy since the workbook update was pretty heavy with that stuff. Let me know what you think about the screenshots and/or the new version of the logo in the comments, it’d be swell!

Marcus out.

  "My Burden to Keep" (WIP), General, Visual Design, Work in Progress  adventure, adventure game studio, ags, animation, character, game, game design, gamecog, logo, mbtk, my burden to keep, projects, random talk, screenshots, visual, wip

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    • 2012 – Hope
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    • 2010 – Fallout Intro

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