Hey all! A relatively early workbook report today, what the hey! So, what’s been happening today? Well, I did the final lightmap build of Chamber 2, in preparation for the testing build. I also added a bit of a visual reward at the end of the level, similar to the bridge at the end of… Read More


What’s up, interbutts! It’s one of those posts that encompasses a whole two days! Whoa! First off, the report for yesterday (Tuesday): I continued the construction of Chamber 2, mainly I scripted and implemented the mechanics for the last room in the “maze” at the beginning of the level. It was mostly just a matter of rewriting some past… Read More


I’m fresh out of phrases to introduce this next workbook post with, so let’s just get to it! Today’s report: I’ve made a lot of progress already with the second Chamber that I started building today. I did cheat a bit yesterday evening. Since I didn’t have much to do, it being a Sunday and… Read More


Yo yo! So, a little late report, since I was back home at my parents’ over the weekend, visiting them and hanging out with my siblings and such. So, what happened this Friday in terms of work? Well, most of the testing’s done for the first Chamber. I’m just gonna send it over to one… Read More


Hey hey hey! It’s that time again, time for walls of text of documenting my level designing process! Today, I’ve been putting out the last light source models, which are just the decorative models that I placed by the lights, so that it doesn’t look like the lights are cast from nowhere. I also added… Read More


Hey all! It’s workbook time again. I’ve made a lot of progress these last two days, so let’s get to business! I’ve previously talked a bit about the issues I had with having more than two materials in the level I exported from UDK. Well, yesterday I solved that problem as well! It turns out that as… Read More


Hey all! This post will be a little late, but for the sake of consistency, I’ll just move its publishing date to Friday. It’ll be like I never was late with it! As I mentioned in the last post, I ran into some issues when exporting my UDK level with more than two materials. The… Read More


Hey all! It’s time again! I’ve gotten a lot of work done today. I started out by finishing the map layout drawing for the first Chamber, the one utilizing the Light the Way method from my guide, which involves guidance by highlighting and contrast lighting. The map drawing was pretty basic, so I started building it in… Read More


Workbook time, let’s do this! First off, what happened during yesterdays work? Well, to be honest, I didn’t get as much done as I had hoped to. I read a bit through one of the sources I have, planned a bit more about how I should go about making the level(s). Except for the previously… Read More


Workbook time, come on grab your friends! Yeah, you know the drill! Another week has started and my work’s going well. Today, I laid out a process plan for how I will go about making my levels. I also made a little design document, since I want the project to be more than just a… Read More