Hey all! It’s Friday, time for another update for my workbook! So, today I continued working with figuring out which scale I should use in my levels. I tried a few different scaling ratios (from my map drawings to the actual UDK maps.) The process involved first making a map drawing template in Photoshop, since… Read More


It’s workbook time again! Today, I got up in good time for some preparational work with my level, such as determining what program to use, studying scale in said program, etc. So, let’s get to today’s work more in detail! I started the day with determining which tool to use for my project. As I… Read More


Hey everyone! The time has come. A little bit delayed, but I hope you can forgive me. The first edition of my collected documentation of visual guidance methods in level design is here! The Level Design Guidance Guide! The name is very much straight to the point, isn’t it? Click the fancy cover to download the guide… Read More


Block 2 – Day 20 Hey all! A little late report on Friday’s work here. I needed a bit of cooldown after the rather hefty entry I wrote. It was about the possible connection between how our brains react to regular and irregular visual patterns and how a lot of visual guidance methods catch our… Read More


Day 19 – Thursday, September 27, 2012 Another day, another drawing! I put the previously mentioned method involving thumbnail drawing to the test today. You can find closer details on the method right here. Magic! Click me! It’s on page five, by the way. I followed the steps as close as I could, but I didn’t… Read More


Day 17 – Tuesday, September 25, 2012 Hey everyone! Got some art to show you today (yay!) so let’s get to it! Today’s assignment was to make a Lovecraft-inspired boss enemy for a fictional RPG/dungeon crawler game. Here’s the result, step by step! So, to sum things up; I made a piece of concept art… Read More


Day 15 – Friday, September 21, 2012 Yo interbutts! This day didn’t start too smooth, I overslept some 40-ish minutes. Fortunately, that was only the very start of the day, the rest of it has been pretty productive and fun so far! Instead of doing the ordinary process plan-routine, I decided to dedicate this Friday… Read More


Day 14 – Thursday, September 20, 2012 Here we go again! Today’s assignment; use the silhouette environment design method to make a large, corporate headquarters for a fictional story about conspiracies and megacorporations. To make things simpler, I compiled the steps of the process into a single picture! Enjoy! The process for the headquarters. From reference… Read More


Day 13 – Wednesday, September 19, 2012 Good evening! I’ve gotta get down and throw the laundry into the machines pretty soon, so I’ll make this quick. Today’s assignment was to make a land-based unit/vehicle for a human faction in the same imaginary strategy game as the one I made the alien ship for. This… Read More


Day 12 – Tuesday, September 18, 2012 Today, I finally got started on using the previously mentioned process plan! I’ll up the presentation version of today’s work when it’s done. In the meantime, here’s some pictures of what I did today! A little behind on the schedule, since I didn’t have time to do an… Read More