Long time no see, eh? Yeah, school projects, life getting in the way, yadda-yadda. Who cares? Let’s get to what’s new instead! So, me and my pal Mike made a little trap-filled dungeon level in UDK for our project for the course we just finished. It’s short, but we’re both pretty satisfied with what we… Read More

A little while no see, been working at my father’s store this summer. Not to worry though, I’ve still had time to work on my game projects. I thought I’d let you all in on a quick update on the revised version of My Burden to Keep, it’s coming along quite nicely! I’m about 65%… Read More

Good afternoon, fellow humans (and/or worm babies!) As you can see at the very top of the page, the new logo for this site is live! I’d very much appreciate any input you readers might have about it, so get to commenting! Pretty please? Other than that, there’s not much to report. Been playing a… Read More

Good day, world wide web! I’d like to start this post by apologizing for the decreased frequency of blog posts lately. Been wrapping up the last course for school for this term (a project which you’ll see popping up here pretty soon, hopefully.) My first year at BTH (Blekinge Institute of Technology, the abbreviation is… Read More

Hey all! So, activity’s been a bit low lately, mostly due to being busy with the last school project for this term. It’s a group project, a short ‘interactive experience’ made in UDK. You’re a diver searching through the shipwreck of a military ship from the Cold War days. It’s turning out great, I’ll let… Read More

Hey people! The weekend is here and with it comes… work! Not to worry though, I won’t work myself exhausted through the entire weekend. I’ll let myself have some free time as well. I thought I’d post another little teaser screenshot, since I’m pretty satisfied with how the background art turned out. Ta-dah! Interactive scene,… Read More

Hey everyone! It’s been a while since my last post. I haven’t had much to report lately, other than the fact that the Captain Condom flash game has been uploaded to the site (see the projects tab.) Yeah, I’m a bit late with announcing that it’s finished, since it’s been finished for a good while… Read More

Hey everyone. As you can probably guess, this will be a post about junk comments/spam comments. Since I launched the site, I’ve received a lot of those. In fact, I’ve only received spam comments so far (just saying, if you’re reading on here regularly, let me know in the comments! *wink, nudge*) It’s amazing how… Read More

Howdy! This’ll just be a quick lil’ update on the RPG. After recoding what little battle logic I had so far for the third time, I finally got something working! Now, the hardest part seems to have been overcome, and what remains now is just a whole lot of coding different attacks and actions, and… Read More

Hello all! Just stopping by to inform you all that the 3D Art Mix-page under the Artwork-section has been updated with some new (old) stuff, go check it out! Also, today I’ve been working on a prototype for a school project. It’s going to be a retro-styled, 2D top-down RPG, heavily influenced by Dungeons &… Read More