Hey interwebs! Midnight progress post again, for yesterday, of course. I worked on finishing up the introduction sequence and then making the background for the interrogation room, and integrating the already scripted interrogation sequence between Francis and Gabriel (whom you’ll get acquainted with when the game’s release, wink wink.) It turned out there was a small… Read More


It is time again, for another update on the progress for My Burden to Keep! Today (or technically yesterday as it’s past midnight now) I worked on integrating the introduction sequence into the game, complete with the characters moving too. I got the first two thirds of the whole introduction into the game, the only… Read More


Another day of work! Today, I worked on a puzzle design for the game, where you have to enter a sequence of numbers accompanied by directions to turn a dial on a safe. It was originally meant to be a test, but the design worked so well that it’ll probably work its way into the… Read More


Good evening, people of the interwebs! Today, I’ve finished up the first draft of all the dialogue in the game. It was quite a lot of work, but now it’s ready to be proofread and then, it’s more or less ready to be implemented into the game’s script. One of the later scenes involves you… Read More


Another project has begun, and thus, another project needs a logbook! From this day forward, you can follow the progress on my current school project, going under the temporary title “My Burden to Keep”. It’ll be a short adventure game in the classic point and click fashion, revolving around a murder mystery and the people… Read More


Hey everyone! It’s been a while since my last post. I haven’t had much to report lately, other than the fact that the Captain Condom flash game has been uploaded to the site (see the projects tab.) Yeah, I’m a bit late with announcing that it’s finished, since it’s been finished for a good while… Read More