Hey all! It’s time again for another workbook post! The start of this week was mostly spent celebrating Christmas, or Yule as it is called here. It was great, having some time off of school stuff was nice too, since there haven’t really been any breaks between each block. Spending time with the family, eating… Read More


And thus, block no. 4 begineth! You all know what that means? More documentation of my process of learning game development (mostly design) related stuff! For this final block, after discussing things with my assigned tutor, I decided that I’m going to look at integrating storytelling in a project. That project is none other than… Read More


Chamber 2 Test Results: Deadline’s fast approaching, so it’s time to summarize the results of the second playtest session! This time around, there were a total of eight playtesters. One more than last time! The questions were a lot more specific this time around, so I got even more useful feedback, pointing more precisely to… Read More


Hey hey! Hold on to your butts, here comes a huge workbook entry! First off, let’s summarize today’s work on the project. I got a couple more people to test Chamber 2 and started looking through the feedback I’ve gotten. With the feedback in mind, I adjusted a couple of things in Chamber 2. Made… Read More


Hey all! One of those late-reports-that-I-move-back-to-the-right-day-deals once again, sorry for those of you who were eagerly anticipating this post (anyone? Hello?) So, this Friday I started running the tests for the second chamber, uploading the level to my FTP and sending the links to the level and the form to some select testers. So far,… Read More


Hey all! A relatively early workbook report today, what the hey! So, what’s been happening today? Well, I did the final lightmap build of Chamber 2, in preparation for the testing build. I also added a bit of a visual reward at the end of the level, similar to the bridge at the end of… Read More


What’s up, interbutts! It’s one of those posts that encompasses a whole two days! Whoa! First off, the report for yesterday (Tuesday): I continued the construction of Chamber 2, mainly I scripted and implemented the mechanics for the last room in the “maze” at the beginning of the level. It was mostly just a matter of rewriting some past… Read More


I’m fresh out of phrases to introduce this next workbook post with, so let’s just get to it! Today’s report: I’ve made a lot of progress already with the second Chamber that I started building today. I did cheat a bit yesterday evening. Since I didn’t have much to do, it being a Sunday and… Read More


Yo yo! So, a little late report, since I was back home at my parents’ over the weekend, visiting them and hanging out with my siblings and such. So, what happened this Friday in terms of work? Well, most of the testing’s done for the first Chamber. I’m just gonna send it over to one… Read More


Good evening, people of the internet! I’ll try to cut today’s report short, since I’m itching to play some video games. Here we go! So, I started the day with making sure that everything worked in the level, did some test builds and such. After that, I downloaded a script that enabled me to increase the… Read More