Hey all! Time again for another workbook entry. There’ll be plenty of pictures this time, so I’ll try to cut it short, since pictures do speak more than words. These past days, I’ve fully decorated the second Chamber/level with the elements that I had planned out. There’s only a couple of things left to do… Read More


Hey everyone! It’s time again, be prepared! These first couple of days of this week, I’ve spent modelling and implementing the 3D models that I needed for my storytelling details. The first Chamber/level’s all finished up and I actually got it uploaded and sent it away for the first few tests. I should have the… Read More


Welcome, welcome! Come on in, have a seat, have a read! There’s some coffee in the pot over there if you want. There’s a couple of beers in the old fridge too, if you’d rather have that. That got your mind going, didn’t it? It projected an image, a setting and situation into your mind… Read More


Hey all! Let’s squeeze in another little report here, before new year’s eve and all! So, what’s been going on these last few days of the week? Well, I polished and finished up the synopsis for the story in its entirety and I’ve planned what elements I will incorporate into the first Chamber/level. I made… Read More


Hey all! It’s workbook time again. I’ve made a lot of progress these last two days, so let’s get to business! I’ve previously talked a bit about the issues I had with having more than two materials in the level I exported from UDK. Well, yesterday I solved that problem as well! It turns out that as… Read More


Hello all! Just stopping by to inform you all that the 3D Art Mix-page under the Artwork-section has been updated with some new (old) stuff, go check it out! Also, today I’ve been working on a prototype for a school project. It’s going to be a retro-styled, 2D top-down RPG, heavily influenced by Dungeons &… Read More