Hey all! One of those late-reports-that-I-move-back-to-the-right-day-deals once again, sorry for those of you who were eagerly anticipating this post (anyone? Hello?) So, this Friday I started running the tests for the second chamber, uploading the level to my FTP and sending the links to the level and the form to some select testers. So far,… Read More


Hey all! Just checking in for a quick report. As I said yesterday, the game was more or less finished, and today I worked on adding a title screen and fixing bugs. My brother helped me out with finding a few quirks in the dialogue and one fatal (gasp!) bug that crashed the game. Thanks,… Read More


Yup. Late report again. Though, this time, it’s a report for both Wednesday and Thursday, so today’s report is in sort of early! Sort of. Anyways, I’ve implemented the graphics that my teammates made more or less completely now. There are two enemies spread out across two maps (a forest scene and tower scene), and… Read More


You guessed it, it’s another one of those late progress reports! This ones for yesterday’s (monday’s) work. Yesterday, things started finally coming together in regards to the battle system. I ran into a lot of issues that, by somewhere around six or seven in the evening, the pieces of the puzzle finally started coming together.… Read More


Howdy! This’ll just be a quick lil’ update on the RPG. After recoding what little battle logic I had so far for the third time, I finally got something working! Now, the hardest part seems to have been overcome, and what remains now is just a whole lot of coding different attacks and actions, and… Read More


Mellow evening to you all! I bring forth another progress report on the 2D RPG work in progress! Today, just like yesterday, consisted mostly of background coding. I can finally say though, that the battle system is actually underway now. For real! The battle initiation code is now properly handled, and so far it processes… Read More


It’s that time again, belated-progress-report-time! So, just like the last post, this is a progress report for what I did yesterday, since I forgot to write it then. I blame hard work for making me forget! Anyhow, so yesterday consisted mostly of ‘background coding’, i.e. a lot of code that works behind the scenes but… Read More


Hello all. This is actually a delayed progress report for yesterday, so there’ll most likely be two posts today. Gasp! Anyhow, what happened yesterday was trying out working from home. This particular time though, it didn’t work so well. Didn’t build up the proper motivation and inspiration until late in the evening, so that’s basically… Read More


Good evening, internets! This is the first official progress report of the 2D RPG project I’ve mentioned earlier, temporarily referred to as “Dungeon Fantasy”, since it’s sort of a tribute game to both Dungeons & Dragons and Final Fantasy. Last Friday, me and two of my classmates (from the Graphics group) joined forces, so the… Read More


Hey all! The work in progress D&D/Final Fantasy-inspired RPG (system) is evolving fast, in terms of code. So far, it consists of 264 lines of code, and that’s just for customizing and altering the values of one character. The final game will feature a customizable party of four characters. Hopefully though, I’ll find a way… Read More