It’s workbook time again! Today, I got up in good time for some preparational work with my level, such as determining what program to use, studying scale in said program, etc. So, let’s get to today’s work more in detail! I started the day with determining which tool to use for my project. As I… Read More


Yup. Late report again. Though, this time, it’s a report for both Wednesday and Thursday, so today’s report is in sort of early! Sort of. Anyways, I’ve implemented the graphics that my teammates made more or less completely now. There are two enemies spread out across two maps (a forest scene and tower scene), and… Read More


Hey, we’re getting used to this “writing report the day after it’s meant to be written”-deal, aren’t we? Well, it doesn’t matter that much. What matters is that all the 1075(!) lines of code are finally starting to become a game. Yay! So, as you probably figured out, this is the progress report for Tuesday’s… Read More


You guessed it, it’s another one of those late progress reports! This ones for yesterday’s (monday’s) work. Yesterday, things started finally coming together in regards to the battle system. I ran into a lot of issues that, by somewhere around six or seven in the evening, the pieces of the puzzle finally started coming together.… Read More


Mellow evening to you all! I bring forth another progress report on the 2D RPG work in progress! Today, just like yesterday, consisted mostly of background coding. I can finally say though, that the battle system is actually underway now. For real! The battle initiation code is now properly handled, and so far it processes… Read More


It’s that time again, belated-progress-report-time! So, just like the last post, this is a progress report for what I did yesterday, since I forgot to write it then. I blame hard work for making me forget! Anyhow, so yesterday consisted mostly of ‘background coding’, i.e. a lot of code that works behind the scenes but… Read More


Hello all. This is actually a delayed progress report for yesterday, so there’ll most likely be two posts today. Gasp! Anyhow, what happened yesterday was trying out working from home. This particular time though, it didn’t work so well. Didn’t build up the proper motivation and inspiration until late in the evening, so that’s basically… Read More


Good evening, internets! This is the first official progress report of the 2D RPG project I’ve mentioned earlier, temporarily referred to as “Dungeon Fantasy”, since it’s sort of a tribute game to both Dungeons & Dragons and Final Fantasy. Last Friday, me and two of my classmates (from the Graphics group) joined forces, so the… Read More


Breakthru: Extended Journal – Entry 1 Today, I’ve begun working on the extended version of my first Game Maker platformer game, Breakthru. The extended version of the game is developed as a means of making the game more complete, as development was pretty rushed (it was a one week project for school originally.) I fell… Read More