Howdy! Another late report, I’ll try to keep it short as I’m supposed to be in bed by now. Today, I worked on the cellar investigation scene for the game, scripting responses for interacting with both the important clues that are present but also some general feedback for looking around the crime scene. What’s left… Read More


Hey people! The weekend is here and with it comes… work! Not to worry though, I won’t work myself exhausted through the entire weekend. I’ll let myself have some free time as well. I thought I’d post another little teaser screenshot, since I’m pretty satisfied with how the background art turned out. Ta-dah! Interactive scene,… Read More


Hey interwebs! Midnight progress post again, for yesterday, of course. I worked on finishing up the introduction sequence and then making the background for the interrogation room, and integrating the already scripted interrogation sequence between Francis and Gabriel (whom you’ll get acquainted with when the game’s release, wink wink.) It turned out there was a small… Read More


It is time again, for another update on the progress for My Burden to Keep! Today (or technically yesterday as it’s past midnight now) I worked on integrating the introduction sequence into the game, complete with the characters moving too. I got the first two thirds of the whole introduction into the game, the only… Read More


Another day of work! Today, I worked on a puzzle design for the game, where you have to enter a sequence of numbers accompanied by directions to turn a dial on a safe. It was originally meant to be a test, but the design worked so well that it’ll probably work its way into the… Read More


Good evening, people of the interwebs! Today, I’ve finished up the first draft of all the dialogue in the game. It was quite a lot of work, but now it’s ready to be proofread and then, it’s more or less ready to be implemented into the game’s script. One of the later scenes involves you… Read More