Hey again, people! Another update, you say? Why yes, but let’s not get too excited. The title of the post does tell the truth, so let’s get to those tiny news! I don’t have the time or energy to commit to the monstrous task that is getting my website (mainly the projects tab) up to… Read More


Hey duders and dudettes! Long time no see! As usual, school has kept me busy so there hasn’t been a lot in the ways of updates on here, as you can see. Worry not, though! When I get the time to do it, I’ll update the site with what I’ve been doing lately and also,… Read More


Hey all! Yup, it’s that time again. School’s started and as usual, I keep myself occupied with stuff a lot more than I’ve estimated. So, there hasn’t been a lot of time for me to work on My Burden to Keep. Let’s not pout over that, though. A lot of the time I’ve been busy… Read More


Hey all! So, activity’s been a bit low lately, mostly due to being busy with the last school project for this term. It’s a group project, a short ‘interactive experience’ made in UDK. You’re a diver searching through the shipwreck of a military ship from the Cold War days. It’s turning out great, I’ll let… Read More


So, post-presentation blogging was delayed for a bit, due to Easter celebration and the like. It was great, the whole family got together at my parents’ for Easter dinner and lots of chit-chat. Today’s the final day for the project, as a school assignment, so to say. I’m working on throwing in a couple of… Read More


Hey people! The weekend is here and with it comes… work! Not to worry though, I won’t work myself exhausted through the entire weekend. I’ll let myself have some free time as well. I thought I’d post another little teaser screenshot, since I’m pretty satisfied with how the background art turned out. Ta-dah! Interactive scene,… Read More


Good evening, people of the interwebs! Today, I’ve finished up the first draft of all the dialogue in the game. It was quite a lot of work, but now it’s ready to be proofread and then, it’s more or less ready to be implemented into the game’s script. One of the later scenes involves you… Read More


Yup. Late report again. Though, this time, it’s a report for both Wednesday and Thursday, so today’s report is in sort of early! Sort of. Anyways, I’ve implemented the graphics that my teammates made more or less completely now. There are two enemies spread out across two maps (a forest scene and tower scene), and… Read More


Hey, we’re getting used to this “writing report the day after it’s meant to be written”-deal, aren’t we? Well, it doesn’t matter that much. What matters is that all the 1075(!) lines of code are finally starting to become a game. Yay! So, as you probably figured out, this is the progress report for Tuesday’s… Read More