Hey all! One of those late-reports-that-I-move-back-to-the-right-day-deals once again, sorry for those of you who were eagerly anticipating this post (anyone? Hello?) So, this Friday I started running the tests for the second chamber, uploading the level to my FTP and sending the links to the level and the form to some select testers. So far,… Read More


Hey all! A relatively early workbook report today, what the hey! So, what’s been happening today? Well, I did the final lightmap build of Chamber 2, in preparation for the testing build. I also added a bit of a visual reward at the end of the level, similar to the bridge at the end of… Read More


What’s up, interbutts! It’s one of those posts that encompasses a whole two days! Whoa! First off, the report for yesterday (Tuesday): I continued the construction of Chamber 2, mainly I scripted and implemented the mechanics for the last room in the “maze” at the beginning of the level. It was mostly just a matter of rewriting some past… Read More


I’m fresh out of phrases to introduce this next workbook post with, so let’s just get to it! Today’s report: I’ve made a lot of progress already with the second Chamber that I started building today. I did cheat a bit yesterday evening. Since I didn’t have much to do, it being a Sunday and… Read More


Hey all! It’s workbook time again. I’ve made a lot of progress these last two days, so let’s get to business! I’ve previously talked a bit about the issues I had with having more than two materials in the level I exported from UDK. Well, yesterday I solved that problem as well! It turns out that as… Read More


Hey all! This post will be a little late, but for the sake of consistency, I’ll just move its publishing date to Friday. It’ll be like I never was late with it! As I mentioned in the last post, I ran into some issues when exporting my UDK level with more than two materials. The… Read More


Hey all! It’s time again! I’ve gotten a lot of work done today. I started out by finishing the map layout drawing for the first Chamber, the one utilizing the Light the Way method from my guide, which involves guidance by highlighting and contrast lighting. The map drawing was pretty basic, so I started building it in… Read More


Workbook time, let’s do this! First off, what happened during yesterdays work? Well, to be honest, I didn’t get as much done as I had hoped to. I read a bit through one of the sources I have, planned a bit more about how I should go about making the level(s). Except for the previously… Read More


Hey all! It’s Friday, time for another update for my workbook! So, today I continued working with figuring out which scale I should use in my levels. I tried a few different scaling ratios (from my map drawings to the actual UDK maps.) The process involved first making a map drawing template in Photoshop, since… Read More


It’s workbook time again! Today, I got up in good time for some preparational work with my level, such as determining what program to use, studying scale in said program, etc. So, let’s get to today’s work more in detail! I started the day with determining which tool to use for my project. As I… Read More