Hey all! Yup, it’s that time again. School’s started and as usual, I keep myself occupied with stuff a lot more than I’ve estimated. So, there hasn’t been a lot of time for me to work on My Burden to Keep. Let’s not pout over that, though. A lot of the time I’ve been busy… Read More


Good afternoon, fellow humans (and/or worm babies!) As you can see at the very top of the page, the new logo for this site is live! I’d very much appreciate any input you readers might have about it, so get to commenting! Pretty please? Other than that, there’s not much to report. Been playing a… Read More


So, post-presentation blogging was delayed for a bit, due to Easter celebration and the like. It was great, the whole family got together at my parents’ for Easter dinner and lots of chit-chat. Today’s the final day for the project, as a school assignment, so to say. I’m working on throwing in a couple of… Read More


Yup. Late report again. Though, this time, it’s a report for both Wednesday and Thursday, so today’s report is in sort of early! Sort of. Anyways, I’ve implemented the graphics that my teammates made more or less completely now. There are two enemies spread out across two maps (a forest scene and tower scene), and… Read More


Hey, we’re getting used to this “writing report the day after it’s meant to be written”-deal, aren’t we? Well, it doesn’t matter that much. What matters is that all the 1075(!) lines of code are finally starting to become a game. Yay! So, as you probably figured out, this is the progress report for Tuesday’s… Read More


You guessed it, it’s another one of those late progress reports! This ones for yesterday’s (monday’s) work. Yesterday, things started finally coming together in regards to the battle system. I ran into a lot of issues that, by somewhere around six or seven in the evening, the pieces of the puzzle finally started coming together.… Read More


Howdy! This’ll just be a quick lil’ update on the RPG. After recoding what little battle logic I had so far for the third time, I finally got something working! Now, the hardest part seems to have been overcome, and what remains now is just a whole lot of coding different attacks and actions, and… Read More


Mellow evening to you all! I bring forth another progress report on the 2D RPG work in progress! Today, just like yesterday, consisted mostly of background coding. I can finally say though, that the battle system is actually underway now. For real! The battle initiation code is now properly handled, and so far it processes… Read More


It’s that time again, belated-progress-report-time! So, just like the last post, this is a progress report for what I did yesterday, since I forgot to write it then. I blame hard work for making me forget! Anyhow, so yesterday consisted mostly of ‘background coding’, i.e. a lot of code that works behind the scenes but… Read More


Hello all. This is actually a delayed progress report for yesterday, so there’ll most likely be two posts today. Gasp! Anyhow, what happened yesterday was trying out working from home. This particular time though, it didn’t work so well. Didn’t build up the proper motivation and inspiration until late in the evening, so that’s basically… Read More