Good day, everyone! Long time no see! For once, I’ve actually been aware of how long it was since I last posted, because I’ve been deliberately holding off making another post. I wanted to do something at least a little bit special, since it is the hundredth post. At least according to the counter on… Read More


Hey all! Since I’ve finished up almost everything for this block, I thought I’d do a little post here, in order to get something constructive done today. The remaining few things to do may take a little time, but they’re sort of passive in a way. Because of that, it feels like I’m not really… Read More


Hey all! One of those late-reports-that-I-move-back-to-the-right-day-deals once again, sorry for those of you who were eagerly anticipating this post (anyone? Hello?) So, this Friday I started running the tests for the second chamber, uploading the level to my FTP and sending the links to the level and the form to some select testers. So far,… Read More


What’s up, interbutts! It’s one of those posts that encompasses a whole two days! Whoa! First off, the report for yesterday (Tuesday): I continued the construction of Chamber 2, mainly I scripted and implemented the mechanics for the last room in the “maze” at the beginning of the level. It was mostly just a matter of rewriting some past… Read More


It’s workbook time again! Today, I got up in good time for some preparational work with my level, such as determining what program to use, studying scale in said program, etc. So, let’s get to today’s work more in detail! I started the day with determining which tool to use for my project. As I… Read More


Block 2 – Days 16 & 17 Sup interwebs! It’s time for another workbook entry. So, yesterday’s work is available right here on the site, the short analysis I did on 2001: A Space Odyssey. It speaks for itself pretty well, but that’s basically all I did yesterday. It took a while to get some good snapshots… Read More


Block 2 – Days 4-5 Reporting in again for a little update on my planning. I spoke to my tutor yesterday (Thursday) about my planning document, as there were some things he suggested I should change. He advised me to put focus on just the theory for now and concentrate on one of the two… Read More


Hey all! Yup, it’s that time again. School’s started and as usual, I keep myself occupied with stuff a lot more than I’ve estimated. So, there hasn’t been a lot of time for me to work on My Burden to Keep. Let’s not pout over that, though. A lot of the time I’ve been busy… Read More


Hey all! Just checking in for a quick report. As I said yesterday, the game was more or less finished, and today I worked on adding a title screen and fixing bugs. My brother helped me out with finding a few quirks in the dialogue and one fatal (gasp!) bug that crashed the game. Thanks,… Read More


Hey interwebs! I’ve got good news for you all, the first version for My Burden to Keep is finished! All the moments of the story are in there and functional, and it’s such a relief. One major thing that’s missing though, is the characters. A classmate from the graphics group was going to help out… Read More