About Me – Marcus Svensson “Who is behind all this?” Well, that would be me! Name’s Marcus, a lot of my friends call me Bob, but that’s a different story. I’ve loved video games probably since the day I first held the controller to our family’s NES. In fact, our NES got moved from my elder brother’s room to mine when I was maybe around four. I was so eager to play, and in the very early morning hours. My poor brother just wanted to sleep. For almost as long, I’ve been infatuated with the process of making video games as well. I’ve spent many hours pursuing this dream, from MapEdit for Wolfenstein 3D to Unreal Engine 5. Contact Me If you’d like to reach me, you can do so by either using any of the social media links at the bottom of each page. Or, if e-mail is your method of choice, here’s my address: marcus@perdiv.com Abilities & Merits 2023-Current Junior Technical Designer at Infinite Mana Games. 2022-2023 Level Design Intern at Thunderful Malmö. 2020-2023 student at The Game Assembly Malmö. Level Designer programme. 2010-2013 B.A. in Media Technology from Blekinge Institute of Technology Since 2014; Game ready asset packs sales, read more here. Software/Development Tools Unreal Engine 4, Unreal Engine 5, Unity Engine, GameMaker Blender, Substance Painter, Substance Designer, Aseprite Adobe CC Suite: Photoshop CC, InDesign CC, Illustrator CC, Premiere Pro CC Perforce, Plastic SCM, Tortoise SVN Microsoft Office