Welcome, welcome! Come on in, have a seat, have a read! There’s some coffee in the pot over there if you want. There’s a couple of beers in the old fridge too, if you’d rather have that. That got your mind going, didn’t it? It projected an image, a setting and situation into your mind… Read More

Hey all! It’s time again for another workbook post! The start of this week was mostly spent celebrating Christmas, or Yule as it is called here. It was great, having some time off of school stuff was nice too, since there haven’t really been any breaks between each block. Spending time with the family, eating… Read More

Hey hey! Hold on to your butts, here comes a huge workbook entry! First off, let’s summarize today’s work on the project. I got a couple more people to test Chamber 2 and started looking through the feedback I’ve gotten. With the feedback in mind, I adjusted a couple of things in Chamber 2. Made… Read More

Workbook time, come on grab your friends! Yeah, you know the drill! Another week has started and my work’s going well. Today, I laid out a process plan for how I will go about making my levels. I also made a little design document, since I want the project to be more than just a… Read More

It’s workbook time again! Today, I got up in good time for some preparational work with my level, such as determining what program to use, studying scale in said program, etc. So, let’s get to today’s work more in detail! I started the day with determining which tool to use for my project. As I… Read More

Hey everyone! The time has come. A little bit delayed, but I hope you can forgive me. The first edition of my collected documentation of visual guidance methods in level design is here! The Level Design Guidance Guide! The name is very much straight to the point, isn’t it? Click the fancy cover to download the guide… Read More

Block 2 – Day 20 Hey all! A little late report on Friday’s work here. I needed a bit of cooldown after the rather hefty entry I wrote. It was about the possible connection between how our brains react to regular and irregular visual patterns and how a lot of visual guidance methods catch our… Read More

Hey interwebs! Midnight progress post again, for yesterday, of course. I worked on finishing up the introduction sequence and then making the background for the interrogation room, and integrating the already scripted interrogation sequence between Francis and Gabriel (whom you’ll get acquainted with when the game’s release, wink wink.) It turned out there was a small… Read More

Another day of work! Today, I worked on a puzzle design for the game, where you have to enter a sequence of numbers accompanied by directions to turn a dial on a safe. It was originally meant to be a test, but the design worked so well that it’ll probably work its way into the… Read More

Mellow evening to you all! I bring forth another progress report on the 2D RPG work in progress! Today, just like yesterday, consisted mostly of background coding. I can finally say though, that the battle system is actually underway now. For real! The battle initiation code is now properly handled, and so far it processes… Read More