So, post-presentation blogging was delayed for a bit, due to Easter celebration and the like. It was great, the whole family got together at my parents’ for Easter dinner and lots of chit-chat. Today’s the final day for the project, as a school assignment, so to say. I’m working on throwing in a couple of… Read More


Hey interwebs! I’ve got good news for you all, the first version for My Burden to Keep is finished! All the moments of the story are in there and functional, and it’s such a relief. One major thing that’s missing though, is the characters. A classmate from the graphics group was going to help out… Read More


Hey interwebs! Midnight progress post again, for yesterday, of course. I worked on finishing up the introduction sequence and then making the background for the interrogation room, and integrating the already scripted interrogation sequence between Francis and Gabriel (whom you’ll get acquainted with when the game’s release, wink wink.) It turned out there was a small… Read More


Another day of work! Today, I worked on a puzzle design for the game, where you have to enter a sequence of numbers accompanied by directions to turn a dial on a safe. It was originally meant to be a test, but the design worked so well that it’ll probably work its way into the… Read More


Yup. Late report again. Though, this time, it’s a report for both Wednesday and Thursday, so today’s report is in sort of early! Sort of. Anyways, I’ve implemented the graphics that my teammates made more or less completely now. There are two enemies spread out across two maps (a forest scene and tower scene), and… Read More


It’s that time again, belated-progress-report-time! So, just like the last post, this is a progress report for what I did yesterday, since I forgot to write it then. I blame hard work for making me forget! Anyhow, so yesterday consisted mostly of ‘background coding’, i.e. a lot of code that works behind the scenes but… Read More


Hello all. This is actually a delayed progress report for yesterday, so there’ll most likely be two posts today. Gasp! Anyhow, what happened yesterday was trying out working from home. This particular time though, it didn’t work so well. Didn’t build up the proper motivation and inspiration until late in the evening, so that’s basically… Read More


Good evening, internets! This is the first official progress report of the 2D RPG project I’ve mentioned earlier, temporarily referred to as “Dungeon Fantasy”, since it’s sort of a tribute game to both Dungeons & Dragons and Final Fantasy. Last Friday, me and two of my classmates (from the Graphics group) joined forces, so the… Read More


Hello all! Just stopping by to inform you all that the 3D Art Mix-page under the Artwork-section has been updated with some new (old) stuff, go check it out! Also, today I’ve been working on a prototype for a school project. It’s going to be a retro-styled, 2D top-down RPG, heavily influenced by Dungeons &… Read More