Hey everyone! The time has come. A little bit delayed, but I hope you can forgive me. The first edition of my collected documentation of visual guidance methods in level design is here! The Level Design Guidance Guide! The name is very much straight to the point, isn’t it? Click the fancy cover to download the guide… Read More


Block 2 – Days 21 & 22 Sup interwebs! Another block is soon over, so it’s time for a short little wrap-up here. I haven’t got much to write about in terms of reflecting back upon my work, since the points I wrote on the day 15 entry are still very relevant. I will, however, reflect upon… Read More


Block 2 – Day 20 Hey all! A little late report on Friday’s work here. I needed a bit of cooldown after the rather hefty entry I wrote. It was about the possible connection between how our brains react to regular and irregular visual patterns and how a lot of visual guidance methods catch our… Read More


Block 2 – Days 18 & 19 The end of this block draws near, but it’s not here just yet! During yesterday, Wednesday, I wrote another entry for the guide and tidied some other entries up. This entry involved the ramping up of a level’s/game’s difficulty level by introducing threats one at a time, then… Read More


Block 2 – Days 16 & 17 Sup interwebs! It’s time for another workbook entry. So, yesterday’s work is available right here on the site, the short analysis I did on 2001: A Space Odyssey. It speaks for itself pretty well, but that’s basically all I did yesterday. It took a while to get some good snapshots… Read More


Block 2 – Day 15 Hey hey hey! The weekend approacheth, but first, we have some workbooking to tackle, so let’s get to it! First off, let’s summarize what I’ve done today in relation to my work this block. I started the day by going through my screenshots of Dishonored. I didn’t really take them to use… Read More


Block 2 – Days 13 & 14 Yo interbutts! It’s me again, writing about stuff I do at uni. Level design guidance theory, cool stuff like that! So what’ve I been up to lately? Well, yesterday (Wednesday) I had a meeting with my tutor, discussing what I’d done so far and how I could improve/expand… Read More


Block 2 – Days 11 & 12 Oh, hi again! I’ve finally picked up the pace with my work on guidance methods in level design. The document’s approaching a total of 27 pages! That’s with all the pictures and stuff, of course. So, what did I do yesterday? Well, I wrote another two entries in… Read More


Block 2 – Days 9 & 10 Hey all! A little late report, but through the magic of WordPress, it’ll look like it’s published on Friday! Mostly because it’ll be easier to follow the workbook that way. Anyhow, so what have I been up to the last two days? Well, I’ve written a total of… Read More


Block 2 – Day 8 Howdy-hey-there! It’s me again, yours truly, the only one who writes on this website because it’s my personal portfolio. It is also my digital workbook, so let’s get to that! Today, I finally got started on writing a template and an entry for my guide on guidance methods in level design. For… Read More