Hey all! Let’s squeeze in another little report here, before new year’s eve and all! So, what’s been going on these last few days of the week? Well, I polished and finished up the synopsis for the story in its entirety and I’ve planned what elements I will incorporate into the first Chamber/level. I made… Read More


What’s up, interbutts! It’s one of those posts that encompasses a whole two days! Whoa! First off, the report for yesterday (Tuesday): I continued the construction of Chamber 2, mainly I scripted and implemented the mechanics for the last room in the “maze” at the beginning of the level. It was mostly just a matter of rewriting some past… Read More


I’m fresh out of phrases to introduce this next workbook post with, so let’s just get to it! Today’s report: I’ve made a lot of progress already with the second Chamber that I started building today. I did cheat a bit yesterday evening. Since I didn’t have much to do, it being a Sunday and… Read More


Hey hey hey! It’s that time again, time for walls of text of documenting my level designing process! Today, I’ve been putting out the last light source models, which are just the decorative models that I placed by the lights, so that it doesn’t look like the lights are cast from nowhere. I also added… Read More


Hey all! It’s time again! I’ve gotten a lot of work done today. I started out by finishing the map layout drawing for the first Chamber, the one utilizing the Light the Way method from my guide, which involves guidance by highlighting and contrast lighting. The map drawing was pretty basic, so I started building it in… Read More