Yo dawgs! Is it just me, or has time been passing way too quick lately? It feels like I just went on the train over here (to my parents’) and I’m going back tomorrow. Anyhow, that’s not why this post’s here, it’s here to discuss what’s been going on with school work stuff! So the… Read More


Yo yo! So, a little late report, since I was back home at my parents’ over the weekend, visiting them and hanging out with my siblings and such. So, what happened this Friday in terms of work? Well, most of the testing’s done for the first Chamber. I’m just gonna send it over to one… Read More


Good evening, people of the internet! I’ll try to cut today’s report short, since I’m itching to play some video games. Here we go! So, I started the day with making sure that everything worked in the level, did some test builds and such. After that, I downloaded a script that enabled me to increase the… Read More


Hey hey hey! It’s that time again, time for walls of text of documenting my level designing process! Today, I’ve been putting out the last light source models, which are just the decorative models that I placed by the lights, so that it doesn’t look like the lights are cast from nowhere. I also added… Read More


Hey all! This post will be a little late, but for the sake of consistency, I’ll just move its publishing date to Friday. It’ll be like I never was late with it! As I mentioned in the last post, I ran into some issues when exporting my UDK level with more than two materials. The… Read More