A little while no see, been working at my father’s store this summer. Not to worry though, I’ve still had time to work on my game projects. I thought I’d let you all in on a quick update on the revised version of My Burden to Keep, it’s coming along quite nicely! I’m about 65%… Read More


So, post-presentation blogging was delayed for a bit, due to Easter celebration and the like. It was great, the whole family got together at my parents’ for Easter dinner and lots of chit-chat. Today’s the final day for the project, as a school assignment, so to say. I’m working on throwing in a couple of… Read More


Hey all! Just checking in for a quick report. As I said yesterday, the game was more or less finished, and today I worked on adding a title screen and fixing bugs. My brother helped me out with finding a few quirks in the dialogue and one fatal (gasp!) bug that crashed the game. Thanks,… Read More


Hey interwebs! I’ve got good news for you all, the first version for My Burden to Keep is finished! All the moments of the story are in there and functional, and it’s such a relief. One major thing that’s missing though, is the characters. A classmate from the graphics group was going to help out… Read More


Howdy! Another late report, I’ll try to keep it short as I’m supposed to be in bed by now. Today, I worked on the cellar investigation scene for the game, scripting responses for interacting with both the important clues that are present but also some general feedback for looking around the crime scene. What’s left… Read More


Hey interwebs! Midnight progress post again, for yesterday, of course. I worked on finishing up the introduction sequence and then making the background for the interrogation room, and integrating the already scripted interrogation sequence between Francis and Gabriel (whom you’ll get acquainted with when the game’s release, wink wink.) It turned out there was a small… Read More


It is time again, for another update on the progress for My Burden to Keep! Today (or technically yesterday as it’s past midnight now) I worked on integrating the introduction sequence into the game, complete with the characters moving too. I got the first two thirds of the whole introduction into the game, the only… Read More


Another day of work! Today, I worked on a puzzle design for the game, where you have to enter a sequence of numbers accompanied by directions to turn a dial on a safe. It was originally meant to be a test, but the design worked so well that it’ll probably work its way into the… Read More


Good evening, people of the interwebs! Today, I’ve finished up the first draft of all the dialogue in the game. It was quite a lot of work, but now it’s ready to be proofread and then, it’s more or less ready to be implemented into the game’s script. One of the later scenes involves you… Read More


Another project has begun, and thus, another project needs a logbook! From this day forward, you can follow the progress on my current school project, going under the temporary title “My Burden to Keep”. It’ll be a short adventure game in the classic point and click fashion, revolving around a murder mystery and the people… Read More