Block 3 – Days 1-3 Thus beginneth a new block for the fall term of my last uni year! Time’s moving fast, so let’s get to summarizing what I’m going to do and what I’ve done so far. These last few days, just as the blocks before, have been spent mainly with working with my… Read More


Block 2 – Days 18 & 19 The end of this block draws near, but it’s not here just yet! During yesterday, Wednesday, I wrote another entry for the guide and tidied some other entries up. This entry involved the ramping up of a level’s/game’s difficulty level by introducing threats one at a time, then… Read More


Block 2 – Days 16 & 17 Sup interwebs! It’s time for another workbook entry. So, yesterday’s work is available right here on the site, the short analysis I did on 2001: A Space Odyssey. It speaks for itself pretty well, but that’s basically all I did yesterday. It took a while to get some good snapshots… Read More


Block 2 – Day 8 Howdy-hey-there! It’s me again, yours truly, the only one who writes on this website because it’s my personal portfolio. It is also my digital workbook, so let’s get to that! Today, I finally got started on writing a template and an entry for my guide on guidance methods in level design. For… Read More


Day 21 – Monday, October 1, 2012 Hey all! It’s time for a short wrap-up here now. This block has come and gone, so it’s time to once again pose the question/issue that I wrote in my plan earlier. The one I changed just a little while back. Here’s how it goes now; how can one… Read More


Day 18 – Wednesday, September 26, 2012 Hey all! Today, I strayed away from the process plan again to try my hand at some thumbnail environment drawing, which essentially means drawing just rough sketches of environments in thumbnail size. It’s sort of like the silhouette environment design method that I’ve used before, except instead of… Read More