Good day, everyone! Long time no see! For once, I’ve actually been aware of how long it was since I last posted, because I’ve been deliberately holding off making another post. I wanted to do something at least a little bit special, since it is the hundredth post. At least according to the counter on… Read More


Hey all! Since I’ve finished up almost everything for this block, I thought I’d do a little post here, in order to get something constructive done today. The remaining few things to do may take a little time, but they’re sort of passive in a way. Because of that, it feels like I’m not really… Read More


Hey all! One of those late-reports-that-I-move-back-to-the-right-day-deals once again, sorry for those of you who were eagerly anticipating this post (anyone? Hello?) So, this Friday I started running the tests for the second chamber, uploading the level to my FTP and sending the links to the level and the form to some select testers. So far,… Read More


What’s up, interbutts! It’s one of those posts that encompasses a whole two days! Whoa! First off, the report for yesterday (Tuesday): I continued the construction of Chamber 2, mainly I scripted and implemented the mechanics for the last room in the “maze” at the beginning of the level. It was mostly just a matter of rewriting some past… Read More


Day 17 – Tuesday, September 25, 2012 Hey everyone! Got some art to show you today (yay!) so let’s get to it! Today’s assignment was to make a Lovecraft-inspired boss enemy for a fictional RPG/dungeon crawler game. Here’s the result, step by step! So, to sum things up; I made a piece of concept art… Read More


Hey again, people! Another update, you say? Why yes, but let’s not get too excited. The title of the post does tell the truth, so let’s get to those tiny news! I don’t have the time or energy to commit to the monstrous task that is getting my website (mainly the projects tab) up to… Read More


Hey all! Yup, it’s that time again. School’s started and as usual, I keep myself occupied with stuff a lot more than I’ve estimated. So, there hasn’t been a lot of time for me to work on My Burden to Keep. Let’s not pout over that, though. A lot of the time I’ve been busy… Read More


A little while no see, been working at my father’s store this summer. Not to worry though, I’ve still had time to work on my game projects. I thought I’d let you all in on a quick update on the revised version of My Burden to Keep, it’s coming along quite nicely! I’m about 65%… Read More


So, post-presentation blogging was delayed for a bit, due to Easter celebration and the like. It was great, the whole family got together at my parents’ for Easter dinner and lots of chit-chat. Today’s the final day for the project, as a school assignment, so to say. I’m working on throwing in a couple of… Read More


Hey all! Just checking in for a quick report. As I said yesterday, the game was more or less finished, and today I worked on adding a title screen and fixing bugs. My brother helped me out with finding a few quirks in the dialogue and one fatal (gasp!) bug that crashed the game. Thanks,… Read More